Refraction of light: Difference between revisions

From Saltwiki
Jump to navigation Jump to search
(Created page with "Authors: Anika Husen <br> back to Polarized light microscopy == Abstract == == Introduction == Refraction of light occurs when a ray of light passes...")
 
No edit summary
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Authors: [[Benutzer:AHusen|Anika Husen]]
Authors: [[user:AHusen|Anika Husen]]
<br>
English version by [[user:SLeithaeuser|Sandra Leithäuser]]
<br>
<br>
back to [[Polarized light microscopy]]
back to [[Polarized light microscopy]]


 
<!--
== Abstract ==
== Abstract ==
 
-->
 


== Introduction ==
== Introduction ==


Refraction of light occurs when a ray of light passes through the interface of two different materials at different speeds.
When a ray of light passes from one material (or media) into another, refraction occurs because light travels at different speeds in different materials.  


In doing so, the wave length and the propagation direction of the wave changes. Due to the change in speed at constant energy levels, a new wave length evolves. Because the angle of the change in direction depends on the wavelength, the light is separated into its spectral colors.  On prisms the spectral colors fan out on both surfaces consecutively, because the surfaces are at an angle.  
The process involves a change in wavelength because the speed of the light will change (given the energy level of the incident light). Different wavelengths will have different refraction angles and this will also change the direction of the light. This is best exemplified by the case of a prism where white light will be spread out into the spectral colors as it passes consecutively through the two interfaces, air-glass and glass-air, that are at an angle.  


Refraction is used in [[polarized light microscopy]]. In the process, the refractive index of a phase is estimated, which is useful for identifying it.  
Refraction of light is used in [[polarized light microscopy]]. Knowing the refractive index of one of the materials or phases, it is possible to estimate the refractive index of a second one in contact with it, a useful information for its eventual identification.


== Light, waves and particles  ==
== Light, waves and particles  ==


Light is an electromagnetic wave, and in this wave energy propels itself. It has the propagation speed c, the wave length l and the frequency f. Nevertheless, the wave behaves like a particle, especially at interfaces. Like a ball, that is thrown against a wall, the light wave is reflected (at least partially) from the surface. Also, defined energy packets appear, moving with the wave. These are described as energy quanta and have a constant energy, that depends on the frequency of the wave.
Light is an electromagnetic radiation that behaves as a wave. Its propagation speed is c, the wave length l and the frequency f. Nevertheless, light also behaves as a particle, especially at interfaces where light is reflected (at least partially) like a ball that is thrown against a wall. These discrete energy particles are called photons and their energy is constant for a given wave frequency.  


<math> E=h*f </math>
<math> E=h*f </math>
Line 28: Line 29:
== Velocity or speed of light ==
== Velocity or speed of light ==


The speed of light also varies within different media. Light travels fastest in a vacuum and its speed  differs little from the speed of light in air, therefore both speeds are often equated.   
The speed of light varies depending on the media it traverses. Light travels fastest in vacuum (c=1) and differs little from its speed in air, therefore these values are often equated.   




Line 34: Line 35:




The slower an electromagnetic wave propagates within a medium, the more optically dense is the medium. The optical density (absorption) is described with the value of the refractive index. The refractive index is the ratio between the speed of light inside a vacuum and the material to be considered. The speed of light in the vacuum has the value 1, all other media have the value n>1.
The denser a medium, the slower an electromagnetic wave will propagate in it. The optical density (absorption) is described by the refractive index value. The refractive index (n) is the ratio between the speed of light in a vacuum and the material in consideration. Therefore, all media have a value n>1.




<math>n_x = {c_{Light} \over c_x}</math>
<math>n_x = {c_{Light} \over c_x}</math>


According to snells law, the angle of the new propagation direction (after refraction), is dependent on n and the ray´s angle of incidence. The angle of incidence, is the angle to the normal, i.e. the line perpendicular to the surface, at the point of incidence. If a  ray exits from a medium with a lower optical density and enters a medium with a higher optical density the angle of incidence becomes smaller, the ray is refracted and vice versa. Hereby, the values of the sines of the angles between the rays and the normal have a ratio equivalent to both refractive indices or the phase velocities.
The propagation direction of light after refraction is dependent on the refractive index, n, and the angle of incidence as described by Snell´s law. The angle of incidence is the angle to the normal, i.e., the line perpendicular to the surface at the incidence point. If a  ray passes from a medium with lower optical density to one of higher optical density, the angle of incidence becomes smaller, the ray is refracted and vice versa. Therefore, the ratio between the sines of the incident and refraction angles are equivalent to the ratio of the refractive indices or phase velocities.




Line 46: Line 47:
== Light refraction ==
== Light refraction ==


Light refraction occurs due to the variation of the velocity of light within different media (as described above). When imagining a wave that moves forward within a body, lines of the same amplitude, parallel to the wavefront can be expected, if the viewing direction is vertical to the propagation direction.
Light refraction occurs due to the variation of light speed within different media (as described above). When imagining a wave that moves forward within a body, lines of the same amplitude, parallel to the wavefront can be expected, if the viewing direction is perpendicular to the propagation direction.  
When these parallel lines strike a boundary surface at an angle, every point of incidence produces a new vibration, which propagates within the new material. However, because the velocity has changed, the wavelength and the distance between the parallels of the same amplitude changes, too. Due to the change in velocity, the propagation direction is also newly orientated.  


As a means of simplification, only the parallel lines of the same amplitude are examined. If a vibration is triggered in the new material, it spreads spherically from each point. The spheres are superimposed at the tangent that intersects all surfaces of the individual waves. A new wavefront develops. Because the points, where the wave starts have intervals, that depend on the wavelength and the angle of incidence, and because there is a specific time delay between the excitation of each individual point in dependance of the velocity within the first propagation medium, the wavefront in the second medium is differently orientated.
When these parallel lines strike a boundary surface at an angle, every point of incidence produces a new vibration that will propagates in the second material and, because the light speed will be different in this material, the wavelength and the distance between the parallels of the same amplitude will also change thus changing the propagation direction.  


To simplify, only parallel lines of the same amplitude are considered. If a vibration is triggered in the new material, it spreads spherically from each point. The spheres are superimposed at the tangent that intersects all surfaces of the individual waves and a new wavefront develops. Since the points, where the wave starts have intervals that depend on the wavelength and the angle of incidence, and because there is a specific time delay between the excitation of each individual point as a function of the speed within the first propagation medium, the wavefront in the second medium is orientated differently.


''Diagrams missing!!''


== Literature ==
== Literature ==
Line 59: Line 59:
== WebLinks  ==
== WebLinks  ==


[[Category:LichtMikroskopie]] [[Category:Husen,Anika]] [[Category:R-MSteiger]] [[Category:R-CBlaeuer]] [[Category:Bearbeitung]]
[[Category:Light Microscopy]] [[Category:Husen,Anika]] [[Category:R-MSteiger]] [[Category:R-CBlaeuer]] [[Category: approved]]

Latest revision as of 09:55, 20 November 2013

Authors: Anika Husen
English version by Sandra Leithäuser
back to Polarized light microscopy


Introduction

When a ray of light passes from one material (or media) into another, refraction occurs because light travels at different speeds in different materials.

The process involves a change in wavelength because the speed of the light will change (given the energy level of the incident light). Different wavelengths will have different refraction angles and this will also change the direction of the light. This is best exemplified by the case of a prism where white light will be spread out into the spectral colors as it passes consecutively through the two interfaces, air-glass and glass-air, that are at an angle.

Refraction of light is used in polarized light microscopy. Knowing the refractive index of one of the materials or phases, it is possible to estimate the refractive index of a second one in contact with it, a useful information for its eventual identification.

Light, waves and particles

Light is an electromagnetic radiation that behaves as a wave. Its propagation speed is c, the wave length l and the frequency f. Nevertheless, light also behaves as a particle, especially at interfaces where light is reflected (at least partially) like a ball that is thrown against a wall. These discrete energy particles are called photons and their energy is constant for a given wave frequency.

Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle E=h*f }

h is Planck´s constant with the value

Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle h = 6,626*10^{ -34}\ [Js] = 4,136*10^{ -15}\ [eVs] }

Velocity or speed of light

The speed of light varies depending on the media it traverses. Light travels fastest in vacuum (c=1) and differs little from its speed in air, therefore these values are often equated.


Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle C_{air} = 299792458\ [m/s]}


The denser a medium, the slower an electromagnetic wave will propagate in it. The optical density (absorption) is described by the refractive index value. The refractive index (n) is the ratio between the speed of light in a vacuum and the material in consideration. Therefore, all media have a value n>1.


Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle n_x = {c_{Light} \over c_x}}

The propagation direction of light after refraction is dependent on the refractive index, n, and the angle of incidence as described by Snell´s law. The angle of incidence is the angle to the normal, i.e., the line perpendicular to the surface at the incidence point. If a ray passes from a medium with lower optical density to one of higher optical density, the angle of incidence becomes smaller, the ray is refracted and vice versa. Therefore, the ratio between the sines of the incident and refraction angles are equivalent to the ratio of the refractive indices or phase velocities.


Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle {\sin \alpha \over \sin \beta} = {v_1 \over v_2} = {n_1 \over n_2}}

Light refraction

Light refraction occurs due to the variation of light speed within different media (as described above). When imagining a wave that moves forward within a body, lines of the same amplitude, parallel to the wavefront can be expected, if the viewing direction is perpendicular to the propagation direction.

When these parallel lines strike a boundary surface at an angle, every point of incidence produces a new vibration that will propagates in the second material and, because the light speed will be different in this material, the wavelength and the distance between the parallels of the same amplitude will also change thus changing the propagation direction.

To simplify, only parallel lines of the same amplitude are considered. If a vibration is triggered in the new material, it spreads spherically from each point. The spheres are superimposed at the tangent that intersects all surfaces of the individual waves and a new wavefront develops. Since the points, where the wave starts have intervals that depend on the wavelength and the angle of incidence, and because there is a specific time delay between the excitation of each individual point as a function of the speed within the first propagation medium, the wavefront in the second medium is orientated differently.


Literature

WebLinks